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Creo Herbam

Preserve the Tardy Banquet ... Cr He - 5
... Portée : Touch ... Durée : Sun./Perm. ...
Preserves food from decay, and with an Ignem prerequisite, will even keep the food warm.

Thicket of Staves ... Cr He - 20
... Portée : Touch ... Durée : Nap/Perm. ...
Creates a thicket of 30 or 40 staves, 6 feet high. If the area where they are created is fertile, woody, or soft, they appear and are anchored upright in a maze-like configuration, if not (like in a stone building), they appear upright and then fall over. The maze-like configuration adds +2 to the target number of incoming missiles and incoming creatures must thread the thicket or bowl it over. They may thread it in 2 rounds, or 1 if they make an Int roll of 6+, they may bull through in two rounds or 1 if a Str roll of 6+ is made. Slashing weapons used against the mage in the center are at -5 Atk , while thrusting weapons are at -1. The thicket endures for 1 hour, and the staves are suitable for use in spells like Piercing Shaft of Wood (MuHe 20).

Note: Slashing weapons are at -5 the first round, then -4, and so on as the staves are not deeply rooted.

Preserving for Posterity ... Cr He - 20
R ... Portée : Near ... Durée : Perm. ...
Protects books or other paper from the ravages of time. Such books will never decay or grow brittle, though they are not protected from other dangers, such as fire. If the object is destroyed, the spell ends. It also protects objects from Perdo Herbam spells that simulate the effects of aging unless the Perdo spell beats the Preserving on a die + Level. Even then, Preserving will restore the object to its pristine state in 10 days if the object is not completely destroyed. One casting can affect all the books in a library.

It can also be used to restore ancient, brittle books, though the spell is powerless unless the book is still whole.

Spray of Thorns ... Cr He - 30
... Portée : Zone Near ... Durée : Conc.(Once) ... Pe Re
A shower of fast-moving, sharp thorns sprays from the caster's outstretched hand in a 60 degree arc. Though the thorns are not enough to seriously hurt someone, unless they hit her in the eyes, they are each coated with a tiny bit of vegetal poison, so that all people in the area must Soak 23 + Size damage, -1 for each pace away the target is from the caster. Size hurts since you get more poison, but armor helps since it stops the thorns and their poison from reaching you). Anyone who sees the thorns coming can make a Qik - Enc roll of 12+, with a +1 bonus for each pace the target is away from the caster, to drop flat and avoid most of the thorns and take half damage. The thorns have a maximum range of about 8 paces, after a while they fall to the ground and vanish inside of a round.

Planting the Seeds of the Terrible Harvest ... Cr He - 30
... Portée : Near ... Durée : Moon ... Co
The target of the spell is completely unable to discern any effect of this spell (at least without the help of magic). However the next morning she feels a strange uncomfortable feeling in the pit of the stomach, an ache like a stitch. Each day, for the duration of the spell, the victim must soak, with Siz + Stm only, damage equal to the number of days since the spell was cast. The pain slowly becomes more and more extreme -- violent actions necessitate a similar roll to be able to do anything at all. Should the victim die before the spell expires at dawn on the final day, a rose will grow forth from the corpse within which it has been slowly expanding its roots and bloom a deep blood red. Otherwise it withers and dies.

None of the wounds caused by the spell can be healed in any way until the plant within is destroyed. A 5th Level InHe spell will detect it as will a 10th Level InCo/An. It can be destroyed with a 15th Level PeHe.

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