Preserve the Tardy Banquet ... Cr He - 5
... Portée : Touch ... Durée : Sun./Perm. ...
Preserves food from decay, and with an Ignem prerequisite, will
even keep the food warm.
Thicket of Staves ... Cr He - 20
... Portée : Touch ... Durée : Nap/Perm. ...
Creates a thicket of 30 or 40 staves, 6 feet high. If the
area where they are created is fertile, woody, or soft, they appear
and are anchored upright in a maze-like configuration, if not (like in
a stone building), they appear upright and then fall over. The
maze-like configuration adds +2 to the target number of incoming
missiles and incoming creatures must thread the thicket or bowl it
over. They may thread it in 2 rounds, or 1 if they make an Int roll of
6+, they may bull through in two rounds or 1 if a Str roll of 6+ is
made. Slashing weapons used against the mage in the center are at -5
Atk , while thrusting weapons are at -1. The thicket endures for 1
hour, and the staves are suitable for use in spells like Piercing
Shaft of Wood (MuHe 20).
Note: Slashing weapons are at -5 the first round, then -4, and so on as the staves are not deeply rooted.
Preserving for Posterity ... Cr He - 20
R ... Portée : Near ... Durée : Perm. ...
Protects books or other paper from the ravages of time. Such books
will never decay or grow brittle, though they are not protected from
other dangers, such as fire. If the object is destroyed, the spell
ends. It also protects objects from Perdo Herbam spells that simulate
the effects of aging unless the Perdo spell beats the
Preserving on a die + Level. Even then,
Preserving will restore the object to its pristine state
in 10 days if the object is not completely destroyed. One casting can
affect all the books in a library.
It can also be used to restore ancient, brittle books, though the spell is powerless unless the book is still whole.
Spray of Thorns ... Cr He - 30
... Portée : Zone Near ... Durée : Conc.(Once) ... Pe Re
A shower of fast-moving, sharp thorns sprays from the caster's
outstretched hand in a 60 degree arc. Though the thorns are not enough
to seriously hurt someone, unless they hit her in the eyes, they are
each coated with a tiny bit of vegetal poison, so that all people in the area
must Soak 23 + Size damage, -1 for each pace away the target is from
the caster. Size hurts since you get more poison, but armor helps
since it stops the thorns and their poison from reaching you). Anyone
who sees the thorns coming can make a Qik - Enc roll of 12+, with a
+1 bonus for each pace the target is away from the caster, to drop
flat and avoid most of the thorns and take half damage. The thorns have
a maximum range of about 8 paces, after a while they fall to the
ground and vanish inside of a round.
Planting the Seeds of the Terrible Harvest ... Cr He - 30
... Portée : Near ... Durée : Moon ... Co
The target of the spell is completely unable to discern any effect of
this spell (at least without the help of magic). However the next
morning she feels a strange uncomfortable feeling in the pit of the
stomach, an ache like a stitch. Each day, for the duration of the spell,
the victim must soak, with Siz + Stm only, damage equal to the number of
days since the spell was cast. The pain slowly becomes more and more
extreme -- violent actions necessitate a similar roll to be able to do
anything at all. Should the victim die before the spell expires at dawn
on the final day, a rose will grow forth from the corpse within which it
has been slowly expanding its roots and bloom a deep blood red.
Otherwise it withers and dies.
None of the wounds caused by the spell can be healed in any way until the plant within is destroyed. A 5th Level InHe spell will detect it as will a 10th Level InCo/An. It can be destroyed with a 15th Level PeHe.
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