The Loyal Follower ... Re He - 5
... Portée : Near ... Durée : [-1]Sun. ...
Animates a small (Size -4 or smaller) plant to pull up its roots and
follow the caster, at about 1/2 normal human walking speed. The plant
will follow the caster until the caster stops walking, or the caster
goes beyond 15 paces ahead of the plant. The plant will actually
follow the caster's path, rather than just moving in the direction of
the caster.
Arrow's Deadly Speed ... Re He - 15
... Portée : Near ... Durée : Conc. ...
Each round that the caster concentrates on this spell, she may choose
one arrow or other wooden missile and boost its speed enormously. The
arrow will have normal chances to hit, but if it does hit, it will do
10 additional points of damage.
Snake of Sturdy Rope ... Re He - 15
... Portée : Near ... Durée : Conc. ...
Animates a rope, leaving it strong enough to hold
itself up and be climbed, so long as at least one pace of the rope
remains on the ground or secured to a solid base. Fine manipulation
with the rope, such as having it tie itself, requires Finesse rolls.
Treading the Silent Woods ... Re He - 15
... Portée : Near ... Durée : Sun. ... Im
Eliminates the sound from any plant material within reach of the
caster brought about by the caster's actions. Thus, the caster is
effectively silent in natural surroundings.
The Animate Attire ... Re He - 15
... Portée : Near ... Durée : Conc. ... An
Upon the utterance of this spell, all clothing upon the target becomes mobile
and agitated. It inders movement in the utmost. See grimoire for effects stats.
Binding the Oaken Portal ... Re He - 20
... Portée : Touch ... Durée : Sun./Perm. ...
Keeps a wooden door or other wooden, openable object shut fast, unless
the caster or up to 5 people that she chooses by sight during the
spell attempt to open it, in which case it will open easily. The force
keeping to door shut is strong enough to resist anything short of a
battering ram. Of course, the door itself may give way long before
that. Also comes in ReTe.
Sailor's Blessing ... Re He - 20
... Portée : Touch ... Durée : Conc. ... Aq
Keeps a boat upright. Note that boat implies that it is smaller than a
full ship -- exact definition is up to the storyguide.
Ward Wood ... Re He - 25
... Portée : Self ... Durée : Sun./Perm. ...
Like Ward Iron (ReTe 25), save that it works on dead wood.
Spirit of the Walking Tree ... Re He - 35
R ... Portée : Touch ... Durée : Perm. ... Me
This spell animates a tree with the spirit of a dead person. The body
of the spirit must be present for the spell to be successful. When cast,
the spirit moves into the tree. It then may do what it wills, that is,
it is not under the control of the caster. It moves at half the speed of
a walking man, and fights with a 1st of +5, Atk of +7 and Dam of +16.
Large trees are fairly immune to normal weapons, but may be damaged by
fire, etc. The tree is likely to twist a little bit, and take on the
cast of the spirit animating it. For example, the bole may resemble the
ghost's human face, etc. As usual, people buried by the Church may not
be summoned to animate the tree.
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