Entrapping the Spirits of Fire ... Re Ig - Gen
... Portée : Touch ... Durée : Spec. ...
The maga draws a binding circle of some form around an area, such as
a pentagram or magic circle. Any appropriate entity within the circle
when the spell is cast is unable to leave the circle or disturb the
circle in any way unless its Magic Might is greater than the spell's
Level - 5 + die. Should the integrity of the circle ever be broken
in any way, the entities within are free to leave. As soon as they
leave, the spell ends and must be recast. (Effectively a reversed ward
with Ring duration.) It is possible to summon a creature so that when
it appears, it is trapped within the circle.
Gathering in the Raging Flames ... Re Ig - Gen
... Portée : Near ... Durée : Conc. ...
This allows the caster to gather in any fire or flames which come within
range, absorbing them within herself. As this occurs, the caster seems
to glow with the suppressed fires, becoming slowly brighter and
brighter. In order to gather in the fires, a Concentration roll of 9+
must be made, fire can be held up to damage value equal to the Level of
the spell + die. At any time the fire held within can be let forth on
any within reach range, and this occurs automatically should anything
touch the caster. Again a Concentration roll is necessary -- on a 9+ all
the gathered potential is released at once, on a 15+ any amount of it
can be released at the caster's choosing. Should, at any time, a
Concentration roll for this spell be failed; all the fire held
immediately damages the caster with no magic resistance possible. The
same occurs should the amount of fire exceed the maximum. Magi usually
vent part of any accumulated fire in order to avoid this possibility.
Crafting the Raging Flames ... Re Ig - 15
... Portée : Near ... Durée : Conc. ...
Allows the caster to shape flames from a single source as desired.
Intensity of the flames cannot be changed, so intensity will still
diminish at a distance from the source; though direction of flame may
be changed -- making the fire burn horizontally instead of vertically,
for instance.
Molding the Liquid Light ... Re Ig - 15
... Portée : Near ... Durée : Conc. ...
Shapes light in an area into any shape the caster desires. Does not
change the intensity of light -- brightness is still relative to the
distance from the source -- but allows the caster to prevent the
light from reaching outside the shaped area. Volume of shaping is 3
paces in radius from the source of the light.
Shaping the Flickering Shadows ... Re Ig - 15
... Portée : Near ... Durée : Conc. ... Pe
Shapes shadows and magical darkness up to 5 paces in diameter.
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