Creating the Magical Mannikin ... Cr Co - 15
... Portée : Near ... Durée : Sun./Perm. ... In Mu
Turns a small precreated mannikin into a link to the target's body
identical to that provided by a piece of their body, taking on an
almost exact miniature likeness of the individual. Appropriate forms
depending on the material from which the mannikin is originally made.
There are rumors of versions of this spell which mimic their target to
the extent that they change forms to copy the current form (Permanent
max duration).
Blessing on the Newborn Child ... Cr Co - 20
R ... Portée : Touch ... Durée : Sun./Perm. ...
Causes the child to grow healthy and well, making it resistant to
childhood diseases and like problems.
The Dead that Will Not Rest ... Cr Co - 20
... Portée : Touch ... Durée : Sun./Perm. ...
Causes a corpse to become immune to the spell
Dust to Dust (PeCo 15).
Blessing the Union ... Cr Co - 25
R ... Portée : Touch ... Durée : Sun./Perm. ...
Cast upon a man and woman, this spell insures that their next union
will bear fruit -- the woman will become pregnant -- if such union takes
place within the spell's duration. Furthermore, the child will be born
healthy and whole. Of course, this cannot protect against a Faerie
curse on the child or similar malicious actions. The spell can
overcome most causes of infertility, including a Curse of the
Barren Years (PeCo 20), and most natural causes, but it cannot make a woman
past the age of child-bearing fertile again.
If this spell is cast with a Vim requisite and 5 pawns of Vim vis, the child will have some form of magic about her, but the caster cannot control what form this will take. Sometimes they merely seem strange, sometimes they have mystic powers, and sometimes they have a Gift capable of making them Hermetic magi. This power or powers will often reflect the affinities and powers of the caster.
Usury of the Body ... Cr Co - 25
... Portée : Touch ... Durée : Sun./Perm. ... Pe
The caster ``borrows'' any one physical characteristic from the
target, who must be willing. The target will have a score of 0 in the
borrowed characteristic for the duration of the spell, and the
target's original score is added to the caster's normal score. The
caster chooses which characteristic is taken, but the target must be
willing to lend that characteristic, or the spell will fail.
Strength of the Bear ... Cr Co - 25
... Portée : Touch ... Durée : Sun. ...
Adds +2 to the target's Str for the duration of the spell.
Gift of the Hero's Strength ... Cr Co - 25
... Portée : Touch ... Durée : Sun. ... Mu
This spell temporarily increases a person's strength by three points, as
long as it does not go above +5.
Sustenance of the Heart ... Cr Co - 25
... Portée : Touch ... Durée : Sun. ...
Allows the target to go without food and water for one day. Food not
eaten must be made up for when the spell wears off unless vis is used
in the casting. Using this spell repeatedly for more than a week is
thus very dangerous.
Curse of the Barber's Neglect ... Cr Co - 30
... Portée : Near ... Durée : Conc. ...
Target's head and body hair grows at a rapid
rate, getting in the way and cramping clothes. The target suffers -1
to all physical actions and perceptions per round, cumulative.
Restore the Bounty of Flesh ... Cr Co - 30
R ... Portée : Self ... Durée : Year ...
Reduces the age of the caster, effects lasting one year. At the end of
that time, normal aging rolls are made and applied, though this spell
can be cast again to offset some of the effects of aging. Thus, an
aging botch will still kill someone protected by this spell.
Making of the Child Unborn ... Cr Co - 35
... Portée : Near ... Durée : Sun./Perm. ...
Causes the target, who must be female, to become pregnant; it
literally creates a embryo inside the woman's womb, to be born nine
months hence. The child will be reasonably healthy, unless the caster
desires otherwise and uses a Perdo requisite, but is otherwise like
any other child.
This spell is rather pointless to cast without a vis boost.
Hummingbird's Speedy Flight ... Cr Co - 35
... Portée : Touch ... Durée : Nap ...
Doubles the target's speed, both for actions and movement. Upon
completion of the spell, the target loses a fatigue level (long term)
and must make a Stm roll of 9+ or lose a second. If the Stm roll is a
botch, the target falls unconscious and suffers some permanent
physical mark of aging, such as some white hairs or wrinkles. On a
double or triple botch, the target will gain decrepitude points or
actually make 1 or 2 aging rolls.
Echo of the Body ... Cr Co - 50
... Portée : Self ... Durée : Sun./Perm. ... Re
Creates a duplicate of the caster, identical in all ways except that
it is mindless. The caster can control it, moving it about by
concentrating. While concentrating, she can sense what the
Echo hears, feels, and sees, but only in an abstract way,
as if she were remembering it, so she is not affected by the wounds,
hunger, or fatigue of the Echo (though if the
Echo goes unconscious or incapacitated, the caster cannot
do more through the Echo than she could if she were
incapacitated or unconscious.) When not concentrating on the
Echo, she will not be aware of what the Echo
senses and the Echo will fall unconscious until the
caster again concentrates. The Echo can die normally,
through wounds or hunger or thirst, but Mentem spells have no effect
on it.
The caster can use the body to perform spells only if this spell is cast within an Arcane Tunnel; this fatigues the caster normally. Other casting requisites: forms of any items the caster wishes duplicated. The duplicates are, of course, not magical.
Enchantment of Utter Health ... Cr Co - 75
R ... Portée : Self ... Durée : Sun./Perm. ...
An incredibly powerful ritual spell: while under its effects the maga
continually heals at the same rate as if under the Incantation
of the Body Made Whole (CrCo 45). There is no protection from the pain of
wounds but unless the weapon is caught in the wound they reseal at the
rate of one body level per round. Blood clots, bones reform and the
skin regrows. The only way to kill a maga under this spell is to
suffer from the loss of more than six body levels at any one time,
thus effectively being beyond the Level the spell can heal by the end
of the next round.
N. B. Wounds do not heal while this spell is in effect. Thus, should the spell be dispelled, all the wounds healed during its duration will simultaneously instantly reopen... Use it for a while and if it comes down you are very dead indeed.
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