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Creo Corporem

Creating the Magical Mannikin ... Cr Co - 15
... Portée : Near ... Durée : Sun./Perm. ... In Mu
Turns a small precreated mannikin into a link to the target's body identical to that provided by a piece of their body, taking on an almost exact miniature likeness of the individual. Appropriate forms depending on the material from which the mannikin is originally made. There are rumors of versions of this spell which mimic their target to the extent that they change forms to copy the current form (Permanent max duration).

Blessing on the Newborn Child ... Cr Co - 20
R ... Portée : Touch ... Durée : Sun./Perm. ...
Causes the child to grow healthy and well, making it resistant to childhood diseases and like problems.

The Dead that Will Not Rest ... Cr Co - 20
... Portée : Touch ... Durée : Sun./Perm. ...
Causes a corpse to become immune to the spell Dust to Dust (PeCo 15).

Blessing the Union ... Cr Co - 25
R ... Portée : Touch ... Durée : Sun./Perm. ...
Cast upon a man and woman, this spell insures that their next union will bear fruit -- the woman will become pregnant -- if such union takes place within the spell's duration. Furthermore, the child will be born healthy and whole. Of course, this cannot protect against a Faerie curse on the child or similar malicious actions. The spell can overcome most causes of infertility, including a Curse of the Barren Years (PeCo 20), and most natural causes, but it cannot make a woman past the age of child-bearing fertile again.

If this spell is cast with a Vim requisite and 5 pawns of Vim vis, the child will have some form of magic about her, but the caster cannot control what form this will take. Sometimes they merely seem strange, sometimes they have mystic powers, and sometimes they have a Gift capable of making them Hermetic magi. This power or powers will often reflect the affinities and powers of the caster.

Usury of the Body ... Cr Co - 25
... Portée : Touch ... Durée : Sun./Perm. ... Pe
The caster ``borrows'' any one physical characteristic from the target, who must be willing. The target will have a score of 0 in the borrowed characteristic for the duration of the spell, and the target's original score is added to the caster's normal score. The caster chooses which characteristic is taken, but the target must be willing to lend that characteristic, or the spell will fail.

Strength of the Bear ... Cr Co - 25
... Portée : Touch ... Durée : Sun. ...
Adds +2 to the target's Str for the duration of the spell.

Gift of the Hero's Strength ... Cr Co - 25
... Portée : Touch ... Durée : Sun. ... Mu
This spell temporarily increases a person's strength by three points, as long as it does not go above +5.

Sustenance of the Heart ... Cr Co - 25
... Portée : Touch ... Durée : Sun. ...
Allows the target to go without food and water for one day. Food not eaten must be made up for when the spell wears off unless vis is used in the casting. Using this spell repeatedly for more than a week is thus very dangerous.

Curse of the Barber's Neglect ... Cr Co - 30
... Portée : Near ... Durée : Conc. ...
Target's head and body hair grows at a rapid rate, getting in the way and cramping clothes. The target suffers -1 to all physical actions and perceptions per round, cumulative.

Restore the Bounty of Flesh ... Cr Co - 30
R ... Portée : Self ... Durée : Year ...
Reduces the age of the caster, effects lasting one year. At the end of that time, normal aging rolls are made and applied, though this spell can be cast again to offset some of the effects of aging. Thus, an aging botch will still kill someone protected by this spell.

Making of the Child Unborn ... Cr Co - 35
... Portée : Near ... Durée : Sun./Perm. ...
Causes the target, who must be female, to become pregnant; it literally creates a embryo inside the woman's womb, to be born nine months hence. The child will be reasonably healthy, unless the caster desires otherwise and uses a Perdo requisite, but is otherwise like any other child.

This spell is rather pointless to cast without a vis boost.

Hummingbird's Speedy Flight ... Cr Co - 35
... Portée : Touch ... Durée : Nap ...
Doubles the target's speed, both for actions and movement. Upon completion of the spell, the target loses a fatigue level (long term) and must make a Stm roll of 9+ or lose a second. If the Stm roll is a botch, the target falls unconscious and suffers some permanent physical mark of aging, such as some white hairs or wrinkles. On a double or triple botch, the target will gain decrepitude points or actually make 1 or 2 aging rolls.

Echo of the Body ... Cr Co - 50
... Portée : Self ... Durée : Sun./Perm. ... Re
Creates a duplicate of the caster, identical in all ways except that it is mindless. The caster can control it, moving it about by concentrating. While concentrating, she can sense what the Echo hears, feels, and sees, but only in an abstract way, as if she were remembering it, so she is not affected by the wounds, hunger, or fatigue of the Echo (though if the Echo goes unconscious or incapacitated, the caster cannot do more through the Echo than she could if she were incapacitated or unconscious.) When not concentrating on the Echo, she will not be aware of what the Echo senses and the Echo will fall unconscious until the caster again concentrates. The Echo can die normally, through wounds or hunger or thirst, but Mentem spells have no effect on it.

The caster can use the body to perform spells only if this spell is cast within an Arcane Tunnel; this fatigues the caster normally. Other casting requisites: forms of any items the caster wishes duplicated. The duplicates are, of course, not magical.

Enchantment of Utter Health ... Cr Co - 75
R ... Portée : Self ... Durée : Sun./Perm. ...
An incredibly powerful ritual spell: while under its effects the maga continually heals at the same rate as if under the Incantation of the Body Made Whole (CrCo 45). There is no protection from the pain of wounds but unless the weapon is caught in the wound they reseal at the rate of one body level per round. Blood clots, bones reform and the skin regrows. The only way to kill a maga under this spell is to suffer from the loss of more than six body levels at any one time, thus effectively being beyond the Level the spell can heal by the end of the next round.

N. B. Wounds do not heal while this spell is in effect. Thus, should the spell be dispelled, all the wounds healed during its duration will simultaneously instantly reopen... Use it for a while and if it comes down you are very dead indeed.

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