The Juggernaut's Trail ... In Co - 15
... Portée : Touch ... Durée : Conc. ... Im
Touching a living person, you see a rapid sequence of images showing
how they looked in each year of their life. Various other things may
be seen, for example you may see wounds that took a long time to heal
or, with a Folk Ken roll, gain an impression of how they felt during
the various parts of their life. No condition lasting less than a
month will be registered.
Seeing Through the Eyes of the Living ... In Co - 15
... Portée : Near ... Durée : Conc. ... Im
As Seeing Through the Eyes of the Dead (InCo 20), the simpler
Concentration roll comes with Strings of the Unwilling Marionette
(ReCo 30).
Assassin's Eye ... In Co - 20
... Portée : Zone Near ... Durée : Sun. ...
You sense the location and general body position of every person in
range. Useful for avoiding ambushes in the wild, though the sense may
be too overloaded to do you good in a city. Also good for finding
invisible people.
Seeing Through the Eyes of the Dead ... In Co - 20
... Portée : Near ... Durée : Conc. ... Im
Allows the caster to use the senses of a dead body as if they were
your own. While the spell is active, the caster's own senses are
dormant. Designed to be used with Awaken the Slumbering Corpse
(ReCo 20), so the Concentration roll required to cast
Seeing while Awaken is active is only 9+. Only effective
if the appropriate organs are still intact.
The Running Mannikin ... In Co - 25
... Portée : Touch ... Durée : Sun. ... Re
Animates a mannikin -- see Creating the Magical Mannikin
(CrCo 10) -- but instead when placed upon the ground it will run off towards
the person it is linked to by the most direct route unless it was
placed upon her tracks in which case it will follow those. The
mannikin at full sprint moves at effectively a brisk walk and it can
leap gaps up to a pace wide. When it reaches the target it will leap
onto her leg and hug the person tightly until pried off.
Animating the Magical Mannikin ... In Co - 35
... Portée : Touch ... Durée : Sun./Perm. ... Re
A variant of The Inexorable Search (InCo 20), using the above spell
either from the person directly or from a previously acquired physical link,
it animates the mannikin. When the mannikin -- see Creating the
Magical Mannikin (CrCo 10) -- is placed upon a map representing the
target's location, it comes to life and walks to the point on the map
occupied by person it is linked to. For the duration of the spell, it
moves around the map, following her movements exactly. Should the
target leave the map, it will walk continuously around the edge until
it remeets its counterpart's position, when it will once again follow
the map. Should the mannikin be removed from the map, the spell will
end and will need to be recast.
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