Form of the Wizard's Desire ... Mu Co - Gen
... Portée : Self ... Durée : Sun./Perm. ... An
Allows the maga to assume the form of any beast or bird, of the type
willed at the time of casting. The form may be any that the caster
could get with a Muto Corporem spell of 5 Levels lower, if the
caster has some part of such an animal, or half the Level, if she does
not.
Requisites: Auram for any flying form, forms for any accoutrements the
caster chooses to transform. This spell has the dubious distinction of
being one the few non-ritual spells that is never spontaneously cast.
Restoring the Adamic Form ... MD Co - Gen
... Portée : Near ... Durée : Inst. ... In
Returns a transformed person to her natural form. You must match the
Level of the transformation spell on die + Level; success cancels it.
The Intellego component is to work out what that form is -- hence
this spell will never work on Bjornaer magi, whose true forms cannot
be discerned.
Crafting the Sad Remains ... MD Co - 10
... Portée : Touch ... Durée : Conc. ...
The caster can shape bone touched as if it were clay. The quality of
the work depends entirely on the caster's appropriate craft skills.
Doppleganger ... Mu Co - 10
... Portée : Self ... Durée : Sun./Perm. ...
Allows the caster to alter her voice into any human sounding
voice.
Nose of the Wolf ... Mu Co - 15
... Portée : Self ... Durée : Nap ... An
This spell analyzes smells in the air. It allows (with Concentration
rolls) tracking by smell with a quality similar to a wolf.
Damping of the Fiery Wrath ... Mu Co - 20
... Portée : Self ... Durée : Sun. ... Ig
+10 soak vs. fire, flames and heat. This
includes all Ignem spells which look like flames and/or generate heat.
The spell breaks down if you botch your soak roll. This is a more
specific version of Gift of the Bear's Fortitude (MuCo 30).
The spell lowers your sensitivity to heat just as the Gift of the Bear's
Fortitude lowers your tactile feeling, so you won't notice something
warming up.
Disguise of the New Body ... Mu Co - 20
... Portée : Self ... Durée : Sun./Perm. ...
Allows the caster to alter her body into any configuration of
the same size. Sex may be altered, but the sexual apparatus is
non-functional for reproductive purposes.
Semblance of Life Returned ... Mu Co - 20
... Portée : Touch ... Durée : Sun./Perm. ... Re Im
This spell, when cast upon a fresh corpse with only minimal wounds or
mutilations, seals the injuries, removes the pallor of the corpse,
prevents rigor mortis and causes the corpse to seem to breathe and
live. All vital signs return but there is no actual life. The corpse
will appear to be in a deep coma from which it cannot be roused unless
further spells such as The Walking Corpse (ReCo 25)
are used to give it greater semblance of life.
Disguise of the Stolen Form ... Mu Co - 25
... Portée : Self ... Durée : Sun./Perm. ...
Essentially an advanced form of Disguise of the New Visage
(MuCo 15), only more limited. The caster is transformed into an almost exact
physical replicate of the target, a piece of whom is used in the
spell. Physical characteristics are replaced by those of the target.
Per and Pre are refigured as the average of the two
individuals' characteristics the, rounding down.
Mold the Living Clay ... Mu Co - 25
... Portée : Touch ... Durée : Conc. ...
The caster can shape the target's limb like clay so long as the caster
concentrates. The limb, including skin, muscle, and bones, can be
shaped in any way, and the blood in the limb ceases to flow while the
shaping is taking place. This spell will greatly help the caster heal
a damaged or wounded limb, giving +4 to the caster's Chirurgy roll.
The target will feel no pain while the shaping occurs, but will feel
other sensations, and the sensation of the limb being warped and
molded.
Wearing the Stranger's Skin ... Mu Co - 30
... Portée : Touch ... Durée : Moon/Perm. ...
Allows the caster to cover a person with the skin of another,
causing them to attain an exact likeness of the other. While they are
wearing the skin it will not decay. This spell works whether or not
the target has a skin. Should, after one's skin has been removed, it
be restored to its owner, it may be returned properly with instant
duration instead of permanent so long as
1)
The skin was not allowed to decay (it was under this spell
or the charm against putrefaction) and also
2)
The person has not been able to heal at all while the skin was
removed(i.e. was under healing spells or this spell).
Note: Any damage done to the skin while removing it or while worn by
another will remain.
The Gift of Aging with Grace ... Mu Co - 40
R ... Portée : Self ... Durée : Spec./Perm. ... Cr Me
This spell, in conjunction with a longevity potion (if the recipient
does not have a longevity potion working, the spell does not work), alters the
course of aging to preserve Int and Stm at the cost of other
characteristics. It was invented when Magi recognized that some aspects of
aging (namely, those that are in game terms Int and Stm) are worse
with respect to magic than others.
If the roll for Stm or Int loss is failed (a point would
normally be lost), reroll the aging die. However, this may not result in no
effect; if another characteristic is rolled and the loss roll is successful, or
No Effect is gotten, reroll again; also reroll again if Int or Stm
comes up. If Decrepitude or Death comes up and Stm loss was being averted,
then the Stm loss occurs instead. If the Death result (with the roll
failed) comes up and Intelligence loss was being prevented, then the
Intelligence loss occurs instead. In the first of the two durations, it lasts
until activated by need; the recipient will know when the spell has acted. For
the first year and for each 20 years thereafter of being affected by this spell
, add 1 Twilight point. Other potential methods exist to guide the course of
aging; these will generally be ineffective during rerolling except for any vs.
Decrepitude or Death, although exceptions may exist.
Bloodfires ... Mu Co - 45
... Portée : Near ... Durée : Conc. ... Ig Te
Turns the target's marrow into molten lead. They get to soak +40
damage with Size + Stm every round, and is extremely painful.
Useful for those times when you don't just want to kill them; you want
to hear them scream first.
Medusa's Hideous Gaze ... Mu Co - 45
... Portée : Sight ... Durée : Sun./Perm. ... Te
The target of this spell is instantly turned to solid granite. The
target gets one chance to resist, with a Stm roll of 12+. The target
will look like a very finely crafted statue. Any changes (e.g. carvings,
cracks, breaks, etc.) to the statue will be reflected on the target as
wounds when the spell ends. Such wounds will begin healing normally as
soon as the spell ends.
Molding the Fluid Form ... Mu Co - 60
... Portée : Self ... Durée : Sun./Perm. ...
The caster gains the ability to change her shape at will, choosing any
form she wishes, either to duplicate another form or to take an
entirely new form. The caster only changes form, not material, so the
caster is limited to materials carried at the time of transformation,
and the caster's own body materials. The caster must concentrate to
change form, and if the form is particularly alien or difficult
(storyguide's judgment), the caster must make an additional fatigue
roll when the change is made.
Casting requisite: Appropriate form for accoutrements. If the caster lacks requisites
for any form, that form may not be transformed with the caster.
Revealing the Inner Visage ... Mu Co - 60
... Portée : Touch ... Durée : Sun./Perm. ... In Me
Causes the target's soul to become reflected in her appearance. Thus,
a warped and perverted person would be given a warped and perverted
face, a virtuous man would be given an angelic face, etc. (Be
poetically just.) Might be good for a miracle (and much lower Level), or a
curse.
Shadowform ... Mu Co - 70
... Portée : Self ... Durée : Sun. ... Im
Transforms the caster into a shadowy image of herself. In this form,
she is not affected by the real world, nor can she affect it, allowing
her to easily pass through walls, floors, etc. The image is easily
visible as a dark shadow in daylight, but is harder to notice in
dimmer light. The caster cannot cast spells that affect the real
world -- most spells other than Imagonem and Mentem spells -- unless
the spell is cast with a Vim requisite. The caster is completely
silent while in this form unless she wishes to make a sound.
Casting requisites: various forms for any accoutrements you choose to
transform.
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