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Perdo Corporem

Rusting the Unnatural Armor ... Pe Co - Gen
... Portée : Near ... Durée : Inst. ...
Counters the effects of a body-enhancing Corporem spell of other than Instant duration which has been cast on the target. You must match half the Level of the spell to be cancelled on die + Level.

Finger of Tidiness ... Pe Co - 3
... Portée : Touch ... Durée : Conc. ...
The caster's finger becomes a magical razor, cutting hair cleanly at a touch. The finger used is left completely hairless.

Curse of the Angry Sun. ... Pe Co - 15
... Portée : Near ... Durée : Inst. ... Ig
Gives the target a very deep, very painful sunburn (equivalent to second degree burns). The target will suffer a -2 to all actions while wearing armor or heavy clothes, and will take +3 damage from heat and flames.

Agony of the Mortal ... Pe Co - 15
... Portée : Sight ... Durée : Conc. ...
Causes intense pain in a human. Each round, the target must make a Stm + Size + Concentration roll of 15+ to do anything but scream in pain -- see Agony of the Beast (PeAn 10).

Smashing the Bones of the Feet ... Pe Co - 15
... Portée : Near ... Durée : Inst. ...
As Smashing the Bones of the Hands (PeCo 15) only the foot bones are broken and the target is unable to walk.

Smashing the Bones of the Hands ... Pe Co - 15
... Portée : Near ... Durée : Inst. ...
Breaks all the bones in the target's hands rendering all actions using hands virtually impossible. Target is at -3 to all other actions from the pain. Chirurgy + Int roll of 18+ to heal the hands permanently, otherwise impairment will occur. Time for bones to heal is as medium wounds.

The Curse of Wearying Illness ... Pe Co - 15
... Portée : Near ... Durée : Inst. ...
Gives the target a rather nasty flu. Target may resist with a Stm - Decrepitude roll of 9+. If the roll is failed, the target will start showing symptoms in about 24 hours and lasting for up to 2 weeks. They will be extremely tired all the time (start with a fatigue level of Tired), and generally will not feel like doing much of anything. Since this is something that happens naturally, too; it is often useful for subtle intrigue, for making people delay doing things for a while, without the messiness and complications of killing them. Of limited use on magi, who can generally hold the illness in check with Creo Corporem spells until whatever important things need to be done are done.

The Freezing Touch ... Pe Co - 15
... Portée : Touch ... Durée : Sun. ...
Destroys the target's ability to move one of her limbs, determined randomly. The limb will hang useless and numb until the duration expires or the spell is dispelled.

Curse of the Barren Years ... Pe Co - 20
... Portée : Near ... Durée : Inst. ...
Makes the target infertile and barren.

Decay of the Corpse ... Pe Co - 20
... Portée : Near ... Durée : Inst. ...
Withers one of the target's limbs, determined randomly, to a feeble, useless husk.

The Serpent's Bite ... Pe Co - 20
... Portée : Near ... Durée : Inst. ... An
Poisons the target as if bitten by a venomous snake. Stm roll of 9+ or drop 2 body levels, otherwise still drop 1, botch is death. Also quite painful.

Arrow of the Certain Death ... Pe Co - 25
R ... Portée : Touch ... Durée : Moon ... In
Enchants a normal arrow to slay a specific person, from whom you have a piece of hair, nail, skin, etc. When the arrow is fired, it will hit unless the target has complete cover or is greater than 30 paces away, unless the archer rolls a 0 or the target magically resists this spell. Once hit, the target must make another magic resistance roll against the caster's Penetration total + 20 or die.

The Stagnant Flesh ... Pe Co - 25
R ... Portée : Arcane ... Durée : Inst. ...
This spell requires a piece of the target's body (hair, nails, skin, etc.) as an arcane connection to the target. This spell destroys the target's ability to heal naturally, without actually doing any damage to the target. Thus, wounds will fail to clot, and the target's body will not fight off illness, infection, or poison. The target may be magically healed as normal, but the effects of this spell will remain even after the individual wounds or illnesses are healed. The target must still make wound recovery rolls, but suffers a -5 to all such rolls, in addition to the wound penalty, and ignores any results which indicate recovery -- such results indicate that the condition remains the same, rather than healing, and that the target must make another wound recovery roll the next month. The target suffers one extra botch roll on all Soak and aging rolls while under the effects of this spell, and will automatically contract any disease she is exposed to.

Transfer the Ravages of Fate ... Pe Co - 25
... Portée : Near ... Durée : Sun./Perm. ...
The caster transfers some detrimental physical property which she has just received to some other target within range. The effect to be transferred must have just manifested (in the previous round). Thus, a wound just received, poison which has just come to effect the maga, etc. may all be transferred. Note that the determination of when something manifested is up to the storyguide, but usually is considered as when the maga became aware of the manifestation. The target of the spell gets a chance to resist, with Stm + Size versus the maga's Int + Penetration. This spell is very useful in conjunction with a Watching Ward (ReVi Gen), but due to the nature of the spell, when it takes effect from a Watching Ward, the target of the spell will be purely random (often giving magi with this spell a bad reputation for screwing over their allies).

Bonecrusher ... Pe Co - 25
... Portée : Near ... Durée : Inst. ...
Shatters bones in one area of the target's body, as if the target had been hit by a mace, though no damage is done to soft tissue directly. Stress roll on the chart below; the caster may add or subtract her Finesse.

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Weakening of the Heart ... Pe Co - 25
... Portée : Near ... Durée : Inst. ...
specifically damages the target's heart so it is considerably weakened. The target takes a -2 penalty on fatigue rolls and should a fatigue roll ever be botched, the target's heart fails and unless the target makes a Stm roll of 12+ she will die. In any case the target loses two Stm points every time such a coronary occurs. Should the target ever be attacked by the Clenching Grasp of the Crushed Heart (PeCo 40) she will almost certainly die (Stm roll 24+ to survive).

Weakness of the Aging Warrior ... Pe Co - 25
... Portée : Near ... Durée : Inst. ...
Drops the target's Str by 3, by permanently damaging (twisting?) this muscles.

Turning Back the Wheel ... Pe Co - 25
... Portée : Near(Eye) ... Durée : Inst. ...
An old wound the target has previously received reopens, doing damage, to be soaked with Stm + Siz only, as follows:

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These categories represent the chances of old wounds being available for these classes of professions, modified by:

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At storyguide's option, a specific wound the troupe remembers may be reapplied; in this case, there is no soak roll.

Unwished Gift of Returned Pain ... Pe Co - 25
... Portée : Touch ... Durée : Conc. ... Re
This spell connects the caster's body to the target's ( roll of Stm of 12+ to resist). Any body level of damage done to the caster is also endured by the target. Death of either part ends the spell. Damage is transferred after soak.

Pains of Perpetual Agony ... Pe Co - 30
... Portée : Near ... Durée : Sun./Perm. ...
This spell causes the target great pain as Agony of the Mortal (PeCo 15) so long as the caster concentrates. The caster may stop and start concentration -- initiating pain and relaxing it -- so long as the spell lasts, no matter what the distance between the caster and the target.

Crippling the Healthy Man ... Pe Co - 35
... Portée : Near ... Durée : Inst. ...
Damages the target's spinal cord such that the whole body from the neck down is totally paralyzed. The victim is unable to move or feel any part of her body barring the head.

The Sword of Damocles ... Pe Co - 35
... Portée : Near ... Durée : Sun./Perm. ... Me
The target of this spell is cursed to avoid or perform one action, or be inflicted with a horrible wasting disease. If, at any time during the spells duration, the target takes the specified action, or if the target fails to perform the given action by the time the spell expires, the target will be inflicted with a magical disease which cannot be cured by normal means. The target must make a stress Stm roll (3 botch dice, +1 per decrepitude point) of 12+ each week, or roll on the Characteristic Loss Chart for aging, with no modifiers for Longevity potions or frequent use of a characteristic, and ignoring rolls indicating Int loss. A botch means that the infection has strengthened, and will affect the target twice as often. A roll of 20+ will slow the infection to half its normal speed. If the target rolls a 20+ for the first Stm roll or when the infection only manifests once per month (four weeks), the spell ends. Several variants of this spell are known to exist, including one which causes instant death of the target instead of the wasting disease, and one which causes a mental wasting disease.

Hold the Mortal Form ... Pe Co - 35
... Portée : Near ... Durée : Inst. ...
Paralyzes the target, destroying permanently her ability to move and making her limbs loose and unresponsive, as if her entire body had gone to sleep, though she can breathe. Others can move the target's limbs like those of a rag doll.

The Shout of Sudden Death ... Pe Co - 60
... Portée : Zone Near ... Durée : Inst. ...
All living things affected by Corporem spells within range are struck immediately dead, unless they make a Stm roll of 12+. Those that make their Stm roll are stricken with pain as per Agony of the Mortal (PeCo 15) for a number of rounds equal to 18 - their Stm roll.
This spell is in no way selective, and magi are advised to have all allies move from their immediate vicinity before the spell is cast. Additionally, all living things, including the caster, are affected. The caster does not get Parma Magica, but she does get one-fifth of her Corporem score as a bonus to the roll (as per the disease bonus.)

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