The Dark Silouette ... Mu Im - 10
... Portée : Near ... Durée : Sun./Perm. ...
The shadow cast by the target is changed, as though the target were
any object or being within one size point of the target. The shadow
cast will stretch and move as a normal shadow when the lighting
changes.
Mask of Sincerity ... Mu Im - 10
... Portée : Self ... Durée : Nap ... Me
The caster may feign any one emotion, specified at the time of
casting, for one conversation. The caster's facial expressions and
voice are altered to reflect the emotion as the caster normally
expresses it.
The Possum's Death ... Mu Im - 15
... Portée : Self ... Durée : Conc. ...
Your bodily functions all appear to have ceased, making you appear dead to
all inspection. Your bodily functions all work normally, but are masked
so as to be undetectable by any of the 5 senses. The spell ceases when
you move (more than shifting slightly in place), speak, or stop
concentrating.
The Herald's Voice ... Mu Im - 15
... Portée : Touch ... Durée : Conc. ...
The target's voice is amplified to twice its normal volume, and will
carry 5 times as far as normal.
The Politician's Assurance ... Mu Im - 15
... Portée : Self ... Durée : Sun. ...
The volume of your voice is amplified or lowered so that it is always
loud enough to be clearly heard, but no louder. Thus, if it is dead
silent around you, your voice will come out in a clear whisper, but if
there is a great cacophony, your voice will come out in a deafening
tumult, no matter how loud you actually speak. This makes your voice
easily heard by all those within 15 feet no matter what the surrounding
notice, but it overrides your normal control, so you may not choose to
speak at a different volume. When casting this spell, you will not
suffer penalties for speaking in a soft voice due to this spell, as the
spell modifies your voice after the sound comes out of your mouth.
Shadow of the True Nature ... Mu Im - 15
... Portée : Near ... Durée : Sun./Perm. ... In
The shadow cast by the target is changed to reflect the target's true
nature, similar to The Dark Silouette (MuIm 10). Thus, a
werewolf would cast the shadow of a wolf while in human form and the shadow of
a man while in wolf form, a maga under the effects of Preternatural
Growth and Shrinking (MuCo 20) would cast a smaller or larger shadow
than normal, and a diabolist might cast a very twisted shadow indeed.
The exact effects are up to the storyguide, but those beings with
magic resistance may resist the effects of this spell.
Visions through the Mist ... Mu Im - 15
... Portée : Self ... Durée : Sun. ...
The caster's image becomes blurred and difficult to make out,
especially at a distance. Rolls to attack or perceive the caster are
at -1 per 5 paces or fraction thereof from the caster, making
missile weapons at any distance virtually useless.
Disguise of the Transformed Image ... Mu Im - 15
... Portée : Near ... Durée : Sun./Perm. ... Co
Makes someone look different, though at least passably human.
Vision of Beauty ... Mu Im - 20
... Portée : Near ... Durée : Sun./Perm. ... Co Me
Causes the target to become quite good-looking, in fact appearing to
be close to the ideal of beauty for their time (though still
recognizable as themselves). In addition, this spell subtly
influences the minds of those around the target, causing them to
become more interested in the character. To those who have no magic
resistance, or those whose magic resistance fails them, the target
gains the effects of a Venus's Blessing, as the virtue.
To others, it is only a +1 to Prs.
The Constant Reminder ... Mu Im - 20
... Portée : Near ... Durée : Sun./Perm. ...
All the pain the target currently feels is maintained at its current
intensity for the duration fo the spell. The pain may increase, but
will not decrease. Thus, the target will retain any penalties suffered
due to pain for the duration of the spell. This spell only affects pain
which is inflicted naturally. (Ie: pain which is magically
inflicted is not maintained).
This spell must be cast with a Co or Me requisite, depending upon the nature
of the pain (physical or mental).
Cloak of the Chameleon ... Mu Im - 25
... Portée : Touch ... Durée : Sun./Perm. ...
The target will take on the color of its surroundings for the duration of the
spell. Unlike a natural chameleon, this color change is immediate, making the
target very difficult to spot even when the target is moving. All perception
rolls to see the target are at -7, modified normally for cover, motion,
etc...
Reflection of the Inner Soul ... Mu Im - 25
... Portée : Near ... Durée : Sun./Perm. ... In
The reflection in a mirror the target casts is altered to show the target's true
nature, similar to Shadow of the True Nature (MuIm 15). Magical
targets which are in their true shape may still cast a reflection
which indicates something of their personality or powers, such as a
druid being shown with skin of wood and hair of leaves or moss; for
this reason, the results of this spell may be a little vague.
Knowledge of the Juggernaut's Path ... Mu Im - 30
... Portée : Near(Eye) ... Durée : Nap ... Me
The target perceives a vast, indestructible, unstoppable stone wheel
bearing down on her. The target gets an Int roll of 15+ to resist
each round. As long as she fails, she will do everything in her power
to escape the illusion. Once the victim attempts to escape, the wheel
will follow her wherever she goes, despite all barriers and movement.
Only when the victim is caught, possibly after running to exhaustion,
will the spell end. The natural resistance roll may be made each
round; if the victim makes that roll, they have faced up to the
certainty of their own death and allow the wheel to catch them. Once
someone has made the roll, they can never again be affected by this
spell.
Note that the spell has a Mentem requisite; magic resistance is
possible, but knowing the wheel to be illusionary has no effect on the
compulsion to escape. A character who has had a brush with death
gets a +3 or more to resist, at the storyguide's option.
Apparent Healing of Wounds ... Mu Im - 45
... Portée : Touch ... Durée : Sun./Perm. ... Co
Causes the target to believe that she has been restored to full
health. All the wounds disappear (an Imagonem effect, they're still
there in reality), and she feels no pain. The target has no wound
penalties for wounds received before this spell is cast, but may have
a hard time judging when she is close to death. She will not notice
the wounds, even when incapacitated, but when the character takes
enough total wounds to kill her, she is dead. This spell has several
uses, since it allows for natural healing while still allowing the
target to function in the here-and-now -- something of a temporary
healing without the prevention of natural healing, but sadly, its most
common use is to fool those a maga does not like into over-extending
themselves into death.
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