Memoria's Past Visions ... In Im - Gen
R ... Portée : Spec. ... Durée : Moon ...
Allows the caster to see and hear past images and sound. Unlike
Eyes of the Past (InIm 25), it can see places far away, but it
is harder to focus on particular incidents, especially recent ones; instead,
one tends to see a mosaic of images related to the subject the spell was
cast about. The historian Memoria invented this spell to aid her in
her research. It can be used as a source for Hermes History, Hermes
Lore, Mundane History, Legend Lore, and so on -- the knowledge
researched can be as specific or broad as the caster wishes. The Level
of the ritual determines how focused, clear, and controllable the
images are; since those with a high score in a lore need more precise
images to learn anything, they will need a higher Level ritual.
As this ritual is cast, the caster will fall to the ground in a
trance, her mind filled by the visions of the past. The next morning,
the caster will be ``awake'' again, but she will continue to see
visions of the past which seem as real as the images of the present;
she will often have trouble distinguishing -- most rolls will be at a
substantial penalty, and studying, experimenting, or other lab work
will be impossible. On occasion, the caster may cry out, weep, blush,
or laugh as the spell shows her various moments in history. Once the
spell is cast, the caster has only limited control over what she sees,
and at least one rather soft-hearted magus was said to have been
driven insane by being shown the sack of Rome in gory, bloody detail
for hours on end. The vision will invade the caster's dreams, ruin her
meals, and probably make a mess of her social life until, a month
later, the visions fade away and the real world returns...
Sight of the Blind ... In Im - 10
... Portée : Self ... Durée : Conc. ...
Allows the caster to see the images she would see if she had her eyes
open and working.
Sight of the Finger ... In Im - 15
... Portée : Self ... Durée : Conc. ...
A limited form of clairvoyance which allows the caster to shift her
point of view to any body part, thus allowing sight while, for
instance, blindfolded. Also provides protection against eye spells.
Sight for the Blind ... In Im - 15
... Portée : Touch ... Durée : Sun. ... Me
Gives the target ``sight'' by projecting the images that her eyes would
be seeing into her mind. Works while her eyes are closed, but not
while covered.
Sounds for the Deaf ... In Im - 15
... Portée : Touch ... Durée : Sun. ... Me
As Sight for the Blind (InIm 15), but for sounds.
Seeing the Lost Reflection ... In Im - 15
R ... Portée : Touch ... Durée : Conc. ...
Makes a mirror reflect any images it reflected up to five years ago.
Eyes of the Fleeing Fox ... In Im - 20
... Portée : Self ... Durée : Sun. ...
The caster can see in a 360 degree arc, 180 degrees at a time. The
caster may shift the angle of her gaze by concentrating.
Vision of the Wheel's Passing ... In Im - 20
... Portée : Touch ... Durée : Conc. ...
You touch an object which has been destroyed in some sense and get a
vision of the mechanism by which it was destroyed. The destruction
may be partly metaphorical, for example: a broken-hearted girl, a man
broken by torture, or the standard of an army broken by mutiny. The
spell may or may not give enough information to trace a murderer; it
is more likely to show the murder weapon.
Sight of the Sound's Flow ... In Im - 25
... Portée : Self ... Durée : Conc. ...
The caster can ``see'' sound as waves in the air, similar to smoke.
The caster can thus trace the origin of sounds by following the motion
back to the source. Sounds of different pitches are different colors,
mostly shades of yellow and red, and louder sounds are more distinct.
Perception of the Nasty Surprise ... In Im - 25
... Portée : Zone Near ... Durée : Conc. ... Me
The caster can see traps of any nature hidden within her field of
sight. Only things intended as traps and intentionally hidden will be
seen -- traps left in plain view or hidden unintentionally will not
stand out. This spell will determine that there is a trap and where it
is, but not what it does. With a Vim requisite, this spell will
detect magical traps as well.
The Safe Road ... In Im - 25
... Portée : Touch ... Durée : [-1]Sun. ... Me
Cast upon a target who is moving along a particular road or trail, the
target will be forewarned of any unfriendly encounter while moving along
the trail, gaining +4 to any rolls to avoid untoward occurrences. The
target will get a glimpse of any travellers on the road about 5
minutes before they would normally come into sight, will know when any
ambush is within 30 paces and get a glimpse of the assailants, and
will get a warning of bad weather about an hour in advance (Auram). All
warning provided by the spell are in the form of quick glimpses of
what is to come, and provide visual clues only. The spell ends when
the target stops moving or leaves the path.
Window to the World ... In Im - 25
... Portée : Local ... Durée : Conc. ...
The caster may gaze into a mirror, and see within whatever is
reflected from any other mirror within range that the caster knows
about or has a piece of. The caster may change which mirror's
reflection is viewed with a Concentration roll of 12+ (failure in this
roll ends the spell). All magi and companions with Mystical Virtues
may see what is shown in the mirror.
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