History's Strong Duties ... In Te - 20
... Portée : Touch ... Durée : Conc. ... Im
Gives the caster a vision of the environment an object was in, up to 10
years before. No specific scene can be seen.
Vision of the Fatal Flaw ... In Te - 20
... Portée : Sight ... Durée : Conc.(Once) ...
The caster perceives the weakest spot in an object, allowing the
caster to target the spot and direct others to it. Most items, unless
magically crafted or enchanted, will have some flaw, which can be
exploited so as to make the object more vulnerable to attack. The weak
spot of an item must still be aimed for and hit, but if it is hit, the
object should take more damage from the blow, or at least have its
Soak reduced, perhaps with a simple roll for Soak rather than a stress
roll.
Sight of the Earthen Mist ... In Te - 45
... Portée : Zone Sight ... Durée : Conc. ... Im
While this spell is in effect, the caster can see through all rock,
earth, metal, etc. as if it was only a light mist. The caster can see
about 200 paces into stone before it's too hazy to see further, so one
can't look down and see Hell... It is difficult to make out
details of the ``mist'' through other parts of the mist, so trying to
find a vein of gold in a mountain, which looks like a puff of yellow
smoke amid brown smoke, or trying to see a metallic object on a table
in a room or trying to make out the existence of a room with no
non-Terram objects in it requires a Per roll of at least 16+. This
spell also makes certain actions very difficult -- all actions taken on
unsmooth ground get at least 1 extra botch die -- 3 or 4 if the ground
is broken up, etc., though a covering of leaves or grass will mostly
negate this. Parrying or dodging metal weapons is at -5; anyone
parrying against your attack with a metal weapon or shield is at +3.
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