Pool of Mud ... Mu Te - 15
... Portée : Sight ... Durée : Nap ... Aq
This spell creates a pool of mud 2 paces in radius varying in depth
from 6 inches at the edge to 1 foot in the center. A targeting roll
is required to do fancy things with it, such as put it under someone's
feet.
The Faithful Ring ... Mu Te - 15
... Portée : Touch ... Durée : [1]Sun./Perm. ...
Enchants a ring so that it will stay on a person's finger. It will fit
snugly and comfortably, but cannot be removed unless a command word is
spoken. Useful in magic items.
Written in Stone ... MD Te - 15
... Portée : Touch ... Durée : Inst. ...
Writes up to 5 words in any stone surface, in elaboratly designed letters.
Sculpting the Hands of Stone ... Mu Te - 20
... Portée : Touch ... Durée : Conc. ...
As Rock of Viscid Clay (MuTe 20), but shapes stone, without
softening it
may do the shaping. Stone is more difficult to shape, so Finesse does
not help with crafting rolls. Volume that can be shaped is only what
the caster can shape with her own hands.
Stone of the Ages ... Mu Te - 20
... Portée : Sight ... Durée : Sun./Perm. ...
You can change any mud or soft clay into something slightly harder
than quartz. The original substance must be soft and formable, thus
metal and most stone will not work. This spell was originally used to
``freeze'' people in combination with Pool of Mud (MuTe 15).
Melting the Barriers ... Mu Te - 25
... Portée : Touch ... Durée : Sun./Perm. ... Aq
Turns solid mass up to 10 cubic paces and 500 pounds into a very
viscous liquid. The melted substance will solidify when the spell
ends, taking its previous shape, as well, although a substance which
has been separated from the original substance will remain separated.
The Virgin Form ... MD Te - 25
... Portée : Touch ... Durée : Inst. ... Pe
Separates a touched substance into all the component substances that make up
the target. Thus, dyed cloth would separate into the dye (which might itself
be composed of several substances, which would all separate) and the cloth,
steel would separate into lesser metals, potions would separate into many
varied substances, etc...
Casting Requisites: appropriate form for target, which may be a liquid
as well if an Aquam requisite is used.
Blazing the Trail ... Mu Te - 30
... Portée : Zone Near ... Durée : [-1]Sun. ... He
A trail is created wherever the caster walks, allowing easy movement through
most terrain, leaving a path for the caster's companions to travel with
ease as well. The ground is levelled and packed, plants moved out of the way,
and minor obstacles removed. This spell must be cast while the caster is
standing still, and will begin as soon as the caster begins to move. The spell
spell ends when the caster stops moving, or doubles back on her trail. Large
and particularly tough obstacles will not be affected by this spell, and will
cause the caster to stop moving, and the spell to end. The trail created by
this spell is a normal trail, subject to normal damage and reclamation by the
wilderness.
Spell of Wholeness ... Mu Te - 30
... Portée : Touch ... Durée : Conc./Perm. ... Cr Re
Makes a broken, holed, or otherwise damaged object act as if it is
whole and undamaged for the duration of the spell. A boat with many
holes and rotting planks will still float; a ruined tower will still
hold. Any attempt to break the object forces the caster to maintain
the wholeness of the target with sheer strength of will -- she must
make a Int + Concentration roll based of the severity of the attack. A
catapult hitting a stone tower would be 10+, a wave crashing across a
large ship would be 5+. If cast with a vis duration boost, the
caster does not need to make rolls. Note that, in many ways, the
wholeness exists only in the caster's mind, so that only an object
that the caster thinks of as whole can be bound by this spell, and
only for tasks the caster thinks of the whole doing.
Casting Requisites: Form of the target.
The Plutonic Form ... Mu Te - 30
... Portée : Touch ... Durée : Sun./Perm. ...
Turns any object into a perfect specimen of its type. The object will
be perfect in geometry, materials, and workmanship, generally
increasing a weapon's combat bonuses by +1 each, and multiplying
Resilience, Soak or Soak bonus, and Body Levels by 150% each. The
object so affected will be very aesthetically pleasing. Note that the
spell does not change the object's dimensions or basic properties --
what substance it is made of, for example; it just refines the object
to be the best possible object with those basic properties. The Level
of this spell is high because of the difficulty of the spell, not
because of the power of its effects.
Enchant the Shadow Stone ... Mu Te - 40
R ... Portée : Touch ... Durée : Perm. ... Re Vi
This spell, which must be cast on the night of the full moon, creates
a Shadow Cairn from a supply of prepared stones. The Cairn must be
placed exactly one league from another active stone for a road between
the two to be created (though it may be the first in a series of
Cairns which will form a road), and if so, it will allow travel along
a Shadow Road through the use of Travel the Paths of Shadow
(ReVi 25). The Cairn, once created, is resistant to damage and magical
manipulations (at least +40 Soak and Magic Resistance), but can be
destroyed by significant force. If the Cairn ever comes under the
influence of the Dominion, it will lose all of its magical properties,
and become nothing more than a pile of stones.
Pass the Unyielding Earth ... Mu Te - 40
... Portée : Zone Near ... Durée : Conc. ...
The caster may pass through earth with solidity up to hard-packed
earth as though it were thick mud, though the caster does not gain the
ability to breathe in the earth. Softer earth will be easier to pass
through, with sand or mud the resistance of water. Earth passed
through will stick to the caster as mud or water would.
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