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Muto Terram

Pool of Mud ... Mu Te - 15
... Portée : Sight ... Durée : Nap ... Aq
This spell creates a pool of mud 2 paces in radius varying in depth from 6 inches at the edge to 1 foot in the center. A targeting roll is required to do fancy things with it, such as put it under someone's feet.

The Faithful Ring ... Mu Te - 15
... Portée : Touch ... Durée : [1]Sun./Perm. ...
Enchants a ring so that it will stay on a person's finger. It will fit snugly and comfortably, but cannot be removed unless a command word is spoken. Useful in magic items.

Written in Stone ... MD Te - 15
... Portée : Touch ... Durée : Inst. ...
Writes up to 5 words in any stone surface, in elaboratly designed letters.

Sculpting the Hands of Stone ... Mu Te - 20
... Portée : Touch ... Durée : Conc. ...
As Rock of Viscid Clay (MuTe 20), but shapes stone, without softening it may do the shaping. Stone is more difficult to shape, so Finesse does not help with crafting rolls. Volume that can be shaped is only what the caster can shape with her own hands.

Stone of the Ages ... Mu Te - 20
... Portée : Sight ... Durée : Sun./Perm. ...
You can change any mud or soft clay into something slightly harder than quartz. The original substance must be soft and formable, thus metal and most stone will not work. This spell was originally used to ``freeze'' people in combination with Pool of Mud (MuTe 15).

Melting the Barriers ... Mu Te - 25
... Portée : Touch ... Durée : Sun./Perm. ... Aq
Turns solid mass up to 10 cubic paces and 500 pounds into a very viscous liquid. The melted substance will solidify when the spell ends, taking its previous shape, as well, although a substance which has been separated from the original substance will remain separated.

The Virgin Form ... MD Te - 25
... Portée : Touch ... Durée : Inst. ... Pe
Separates a touched substance into all the component substances that make up the target. Thus, dyed cloth would separate into the dye (which might itself be composed of several substances, which would all separate) and the cloth, steel would separate into lesser metals, potions would separate into many varied substances, etc...
Casting Requisites: appropriate form for target, which may be a liquid as well if an Aquam requisite is used.

Blazing the Trail ... Mu Te - 30
... Portée : Zone Near ... Durée : [-1]Sun. ... He
A trail is created wherever the caster walks, allowing easy movement through most terrain, leaving a path for the caster's companions to travel with ease as well. The ground is levelled and packed, plants moved out of the way, and minor obstacles removed. This spell must be cast while the caster is standing still, and will begin as soon as the caster begins to move. The spell spell ends when the caster stops moving, or doubles back on her trail. Large and particularly tough obstacles will not be affected by this spell, and will cause the caster to stop moving, and the spell to end. The trail created by this spell is a normal trail, subject to normal damage and reclamation by the wilderness.

Spell of Wholeness ... Mu Te - 30
... Portée : Touch ... Durée : Conc./Perm. ... Cr Re
Makes a broken, holed, or otherwise damaged object act as if it is whole and undamaged for the duration of the spell. A boat with many holes and rotting planks will still float; a ruined tower will still hold. Any attempt to break the object forces the caster to maintain the wholeness of the target with sheer strength of will -- she must make a Int + Concentration roll based of the severity of the attack. A catapult hitting a stone tower would be 10+, a wave crashing across a large ship would be 5+. If cast with a vis duration boost, the caster does not need to make rolls. Note that, in many ways, the wholeness exists only in the caster's mind, so that only an object that the caster thinks of as whole can be bound by this spell, and only for tasks the caster thinks of the whole doing.
Casting Requisites: Form of the target.

The Plutonic Form ... Mu Te - 30
... Portée : Touch ... Durée : Sun./Perm. ...
Turns any object into a perfect specimen of its type. The object will be perfect in geometry, materials, and workmanship, generally increasing a weapon's combat bonuses by +1 each, and multiplying Resilience, Soak or Soak bonus, and Body Levels by 150% each. The object so affected will be very aesthetically pleasing. Note that the spell does not change the object's dimensions or basic properties -- what substance it is made of, for example; it just refines the object to be the best possible object with those basic properties. The Level of this spell is high because of the difficulty of the spell, not because of the power of its effects.

Enchant the Shadow Stone ... Mu Te - 40
R ... Portée : Touch ... Durée : Perm. ... Re Vi
This spell, which must be cast on the night of the full moon, creates a Shadow Cairn from a supply of prepared stones. The Cairn must be placed exactly one league from another active stone for a road between the two to be created (though it may be the first in a series of Cairns which will form a road), and if so, it will allow travel along a Shadow Road through the use of Travel the Paths of Shadow (ReVi 25). The Cairn, once created, is resistant to damage and magical manipulations (at least +40 Soak and Magic Resistance), but can be destroyed by significant force. If the Cairn ever comes under the influence of the Dominion, it will lose all of its magical properties, and become nothing more than a pile of stones.

Pass the Unyielding Earth ... Mu Te - 40
... Portée : Zone Near ... Durée : Conc. ...
The caster may pass through earth with solidity up to hard-packed earth as though it were thick mud, though the caster does not gain the ability to breathe in the earth. Softer earth will be easier to pass through, with sand or mud the resistance of water. Earth passed through will stick to the caster as mud or water would.

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