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Muto Vim

Help with the Difficult Art ... Mu Vi - Gen
... Portée : Near ... Durée : Conc.(Once) ...
This spell allows magi to pool their knowledge to cast a spell with requisites. The spell can be at most twice the Level of the Help. When used, the effective score in all arts used as requisites to the spell is the higher of the two maga's scores. Note that the caster must still provide the base Technique and Form arts on her own, without help from this spell, and that another maga must cast this spell on the caster -- it does no good from the caster to cast this spell herself. Only the primary caster takes fatigue from the primary spell. This spell may be cast by more than one maga for the same spell.

Prolonging the Inevitable ... Mu Vi - Gen
... Portée : Spec. ... Durée : Conc. ...
You extend the duration of a spell currently in effect, maintaining the spell past its normal duration. The affected spell will continue for as long as you maintain concentration. Works only on spells of equal or lower level. Non-Hermetic magic may not work, at the storyguide's discretion.

Speeding the Great Spell ... Mu Vi - Gen
... Portée : Self ... Durée : Nap ...
Allows for faster casting of a ritual spell of level under 2/3 the level of this spell. The ritual spell is cast in the process of casting this one, thus allowing the ritual to be cast in 3 minutes per 5 Levels (This spell cannot be fast-cast). It still requires the normal amounts of vis, and the double casting requires a Int + Concentration roll of 9+. Furthermore, all fatigue from casting this spell and the ritual are long-term; and the caster loses one more long-term fatigue level in addition.
This spell is also dangerous -- 3 extra botch dice, plus the botch dice for the vis used in the ritual.
Casting Requisites: Form and Technique of the ritual.

Dirnano's Potion Doubling ... Mu Vi - Gen
R ... Portée : Touch ... Durée : Inst. ...
This ritual takes a potion and an equal amount of water. During the course of the ritual, the water is imbued with the same magical properties as the potion. The ritual must be equal to the Level of the potion's effect + 15 times the number of doses; and any vis used to boost the duration of the potions must be added to the water as well.

Strength of Tremere's Warrior ... Mu Vi - Gen
... Portée : Self ... Durée : A Certamen ...
Cast during the open ritual of a Certamen, this spell adds +1 to the effective Certamen score of the caster for each 2 ranks of the spell. This is forbidden by the Order of Hermes, but if cast without hands or voice, the magical energy of the Certamen covers up the magic of this spell, making detection by InVi spells quite difficult. (A 30th Level spell would be able to detect it with an Per + Magic Theory + Certamen roll of 15+; a 45th Level spell would have no problems.)

The Addition of the Names ... Mu Vi - 15
R ... Portée : Touch ... Durée : Inst. ... In Me
This spell is cast on a magic item which was prepared with the appropriate limitation ``only for use by [list of names] and any future additions through the ritual, less any removed through use of The Striking of the Name (MuVi 20).'' It adds someone to the list. There are many versions of this spell, limiting who can cast it -- typically it takes three people already on the list, but it may only take one.

Parting Blow ... Mu Vi - 20
... Portée : Self ... Durée : Nap ... Co
This spell is designed to be worked into the opening ritual of a Certamen, and closely resembles it, so that casual observers need to make a Per + Magic Theory + Certamen roll of 13+ to note its casting (or the caster can take a -15 penalty and make it completely unnoticed). It controls the magic of the Certamen so that, if the opponent loses, she does not collapse unconscious, but stays at dazed for a small time. This allows for the casting of very humiliating spells (Show of Proper Respect (ReMe 30), for instance) which require the target to be awake. 5 minutes after the Certamen is over, or whenever the caster wishes it, the opponent finally falls unconscious from the Certamen. Forbidden by the Order of Hermes.
Casting requisites: Form and Technique of the Certamen.

The Striking of the Name ... Mu Vi - 20
R ... Portée : Touch ... Durée : Inst. ... In Me
Similar to the Addition of the Names (MuVi 15), this spell is cast under the same restrictions, except that the person in question, who need not be present, has her name struck from the list.
These spells might be used on a covenant magic item, allowing for use by all the members of the covenant, provided enough users remain to perform the ritual. Note that the spell cannot be altered to take account of the intentions or state of members not present at the ritual, though intent in some basic forms can be discerned for those present. Typically, the person joining or leaving the covenant would be asked to provide the vis, but those leaving would often have reasons to refuse. The item must be tailored to specific alteration formulae to which the creator had access. Other formulae are no use, even if they do exactly the same thing.

Warping the Magical Veil ... Mu Vi - 20
... Portée : Near ... Durée : Conc. ...
This spell, when cast within range of a regio boundary, allows the caster to momentarily warp the contour of the boundary a few paces in either direction. If the caster causes the boundary to cross over someone, they must roll to enter (or leave) the level with a bonus equal to the penetration total of the spell minus the level of the regio. After concentration ceases, the boundary slowly flows back to its original position.

Crafting the Prison of the Soul ... Mu Vi - 30
R ... Portée : Touch ... Durée : Inst. ... Me
Enchants a special magic item into which a soul can be placed. Souls put into the item will remain trapped there until the seal on the prison is broken (usually by purely mundane means). The object must be a container with an airtight seal or a gem of some sort. Containers are easier to use since they are easier to engrave with the proper incantations and runes. With a gem prison, however, the face of the trapped victim can be seen when staring intently into the gem. See Trapping the Soul (ReMe 40).

Muris Magica ... Mu Vi - 30
... Portée : Near(Ring) ... Durée : Conc. ...
Extends the caster's Parma Magica to affect everyone within a 7 paces ring (at the usual -3 penalty to skill). Affects all spells which would affect anyone in the protected area, not just spells which cross the boundary.

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