Help with the Difficult Art ... Mu Vi - Gen
... Portée : Near ... Durée : Conc.(Once) ...
This spell allows magi to pool their knowledge to cast a spell with
requisites. The spell can be at most twice the Level of the
Help. When used, the effective score in all arts used as
requisites to the spell is the higher of the two maga's scores. Note
that the caster must still provide the base Technique and Form arts on
her own, without help from this spell, and that another maga must
cast this spell on the caster -- it does no good from the caster to
cast this spell herself. Only the primary caster takes fatigue from
the primary spell. This spell may be cast by more than one maga for
the same spell.
Prolonging the Inevitable ... Mu Vi - Gen
... Portée : Spec. ... Durée : Conc. ...
You extend the duration of a spell currently in effect, maintaining the spell
past its normal duration. The affected spell will continue for as long as you
maintain concentration. Works only on spells of equal or lower level.
Non-Hermetic magic may not work, at the storyguide's discretion.
Speeding the Great Spell ... Mu Vi - Gen
... Portée : Self ... Durée : Nap ...
Allows for faster casting of a ritual spell of level under 2/3 the
level of this spell. The ritual spell is cast
in the process of casting this one, thus allowing the ritual to be
cast in 3 minutes per 5 Levels (This spell cannot be fast-cast). It still
requires the normal amounts of vis, and the double casting
requires a Int + Concentration roll of 9+. Furthermore, all fatigue
from casting this spell and the ritual are long-term; and the caster
loses one more long-term fatigue level in addition.
This spell is also dangerous -- 3 extra botch dice, plus the botch
dice for the vis used in the ritual.
Casting Requisites: Form and Technique of the ritual.
Dirnano's Potion Doubling ... Mu Vi - Gen
R ... Portée : Touch ... Durée : Inst. ...
This ritual takes a potion and an equal amount of water. During the
course of the ritual, the water is imbued with the same magical
properties as the potion. The ritual must be equal to the Level of the
potion's effect + 15 times the number of doses; and any vis used to boost
the duration of the potions must be added to the water as well.
Strength of Tremere's Warrior ... Mu Vi - Gen
... Portée : Self ... Durée : A Certamen ...
Cast during the open ritual of a Certamen, this spell adds +1 to the
effective Certamen score of the caster for each 2 ranks of the spell.
This is forbidden by the Order of Hermes, but if cast
without hands or voice, the magical energy of the Certamen covers up
the magic of this spell, making detection by InVi spells quite
difficult. (A 30th Level spell would be able to detect it with an Per +
Magic Theory + Certamen roll of 15+; a 45th Level spell would have no
problems.)
The Addition of the Names ... Mu Vi - 15
R ... Portée : Touch ... Durée : Inst. ... In Me
This spell is cast on a magic item which was prepared with the
appropriate limitation ``only for use by [list of names] and any
future additions through the ritual, less any removed through use of
The Striking of the Name (MuVi 20).'' It adds someone to the
list. There are many versions of this spell, limiting who can cast
it -- typically it takes three people already on the list, but it may
only take one.
Parting Blow ... Mu Vi - 20
... Portée : Self ... Durée : Nap ... Co
This spell is designed to be worked into the opening ritual of a
Certamen, and closely resembles it, so that casual observers need to
make a Per + Magic Theory + Certamen roll of 13+ to note its casting
(or the caster can take a -15 penalty and make it completely
unnoticed). It controls the magic of the Certamen so that, if the
opponent loses, she does not collapse unconscious, but stays at dazed for
a small time. This allows for the casting of very humiliating spells
(Show of Proper Respect (ReMe 30), for instance) which require the
target to be awake. 5 minutes after the Certamen is over, or whenever
the caster wishes it, the opponent finally falls unconscious from the
Certamen.
Forbidden by the Order of Hermes.
Casting requisites: Form and Technique of the Certamen.
The Striking of the Name ... Mu Vi - 20
R ... Portée : Touch ... Durée : Inst. ... In Me
Similar to the Addition of the Names (MuVi 15), this spell is cast
under the same restrictions, except that the person in question, who
need not be present, has her name struck from the list.
These spells might be used on a covenant magic item, allowing for use
by all the members of the covenant, provided enough users remain to
perform the ritual. Note that the spell cannot be altered to take
account of the intentions or state of members not present at the
ritual, though intent in some basic forms can be discerned for those
present. Typically, the person joining or leaving the covenant would
be asked to provide the vis, but those leaving would often have
reasons to refuse. The item must be tailored to specific alteration
formulae to which the creator had access. Other formulae are no use,
even if they do exactly the same thing.
Warping the Magical Veil ... Mu Vi - 20
... Portée : Near ... Durée : Conc. ...
This spell, when cast within range of a regio boundary, allows the caster
to momentarily warp the contour of the boundary a few paces in either
direction. If the caster causes the boundary to cross over someone,
they must roll to enter (or leave) the level with a bonus equal to the
penetration total of the spell minus the level of the regio. After
concentration ceases, the boundary slowly flows back to its original
position.
Crafting the Prison of the Soul ... Mu Vi - 30
R ... Portée : Touch ... Durée : Inst. ... Me
Enchants a special magic item into which a soul can be placed. Souls
put into the item will remain trapped there until the seal on the
prison is broken (usually by purely mundane means). The object must be
a container with an airtight seal or a gem of some sort. Containers
are easier to use since they are easier to engrave with the proper
incantations and runes. With a gem prison, however, the face of the
trapped victim can be seen when staring intently into the gem.
See Trapping the Soul (ReMe 40).
Muris Magica ... Mu Vi - 30
... Portée : Near(Ring) ... Durée : Conc. ...
Extends the caster's Parma Magica to affect everyone within a 7 paces ring
(at the usual -3 penalty to skill). Affects all spells which would
affect anyone in the protected area, not just spells which cross the
boundary.
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